AI Insights · Timothy · July 2023
Top 5 Shooter Games Performance in Europe Q2 2023
Explore the performance of the top 5 shooter games on a unified platform in Europe during Q2 2023, featuring trends in downloads, revenue, and active users.
In Q2 2023, the top 5 shooter games on a unified platform in Europe showcased notable trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the performance of these popular games.
PUBG MOBILE from Tencent Mobile International Limited experienced a fluctuation in weekly revenue, starting at around $2.3M at the end of March and peaking at $2.8M in early April, before declining to approximately $1.7M by the end of June. Weekly downloads saw a peak of 453K in late March, with a slight dip mid-quarter, and ending with a rise to 368K in the last week of June. Weekly active users also showed a dynamic trend, beginning at 12.9M, dipping to 11.3M in early May, and recovering to 12.7M by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue peak at around $1.2M in early May, with slight fluctuations throughout the quarter, closing at $805K in the last week of June. Weekly downloads started at 185K in late March, gradually declining to 140K mid-quarter, before a slight recovery to 150K by the end of June. The game maintained a steady number of weekly active users, starting at 3.5M and ending with a slight increase to 3.5M by the end of the quarter.
World of Tanks Blitz™ from WARGAMING Group Limited displayed a consistent weekly revenue trend, starting at $273K at the end of March, peaking at $410K in early June, and closing at $349K in the last week of June. Weekly downloads were stable, averaging around 60K, with a notable increase to 67K in mid-June. The game had a steady number of weekly active users, starting at 1.6M, with slight fluctuations, and ending at 1.5M.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED had its weekly revenue peak at $409K in early April, with a gradual decline to approximately $234K by mid-June, and a final rise to $339K in the last week of the quarter. Weekly downloads started at 300K, dropped to 198K by early June, and then recovered to 271K by the end of June. Weekly active users started at 11.3M, dipped to 9.4M in early May, and rebounded to 10.9M by the end of the quarter.
War Robots Multiplayer Battles from MY.GAMES B.V. showed a consistent weekly revenue trend, starting at $310K at the end of March and closing at $299K by the end of June. Weekly downloads began at 89K, saw a decline to 52K by the end of June. The game’s weekly active users started at 554K, with a slight decline throughout the quarter, ending at 413K.
For more detailed insights and analysis on the performance of these top shooter games, visit Sensor Tower.